![]() In Year 1 of Knockout City, Origin was that unified account system. This is because your PSN account and your Nintendo account do not have a way to talk to each other. Without it, there’s no way for the progress you make on your PlayStation 5 to carry over when you play on your Nintendo Switch. They handled publishing the game to every platform it’s on, they handled a bunch of backend systems that feed into the game, and most importantly for this post, they also handled our account systems.įor any game that has cross-play and cross-progression, there needs to be a unified account system that connects them all. When we launched the game, we had the full support of everything EA had to offer. Cross-play and cross-progression have always been important to us, and above anything else, we always wanted to keep that, whether we’re published by EA Originals or we’re flying solo and self-publishing as Velan Studios. So, why are we making this change? Knockout City has always been a game where we want to be sure as many people can play as possible. I also wanted to share a little more about why we decided to use Epic Online Services, and a bit more about what it means for you as a player. We’ll confirm a new date when we have it, but it’s looking like it’ll be another week or two before this launches for everyone. Jeremy here, Game Director of Knockout City, here with some more info on our upcoming 7.1 update.įor starters, we caught some localization issues late in the submission process, so the planned release tomorrow (September 20th) is delayed by a bit. If you require assistance to manually migrate your account, please contact support. *Update: As of Patch 8.1, the migration period for signing into an Epic Games account to transfer your progress to our new account system has passed.
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